For example, say dragons can cast "dragon flight" which give make them take significantly reduced physical damage for 3 turns, which should signal to the player that they should use magic/ranged attacks during this time.
Or let's say an enemy can cast "enrage" which significantly increases his attack but lowers his defense for 3 turns, which should signal to the player that he should prioritize that enemy during this time.
How do you let players know what these abilities and states do? Their effects, duration, etc.? Do you come up with excuses for NPCs to explain every mechanic to the player? Do you let them figure it out on their own if it's fairly intuitive (i.e. "enrage)? What do you do as a designer, and what do you appreciate as a player?
Or let's say an enemy can cast "enrage" which significantly increases his attack but lowers his defense for 3 turns, which should signal to the player that he should prioritize that enemy during this time.
How do you let players know what these abilities and states do? Their effects, duration, etc.? Do you come up with excuses for NPCs to explain every mechanic to the player? Do you let them figure it out on their own if it's fairly intuitive (i.e. "enrage)? What do you do as a designer, and what do you appreciate as a player?


