- Joined
- Apr 6, 2015
- Messages
- 46
- Reaction score
- 13
- First Language
- English
- Primarily Uses
So, here's the situation: the characters are descending deeper and deeper into a dungeon. At regular intervals, they reach a room with a sort of block puzzle in it, and when the block puzzle is completed, it turns on a teleporter. Thus, they don't have to do the whole dungeon in one go.
The natural progression would be to make Block Puzzle A super-easy and Block Puzzle D pretty hard. But here's my thing: they all look about the same to me, since I made them up and I know how they're solved.
How do you evaluate your own puzzles? Is it just a matter of complexity—how many blocks, how many moves, that sort of thing—or is there more to it?
The natural progression would be to make Block Puzzle A super-easy and Block Puzzle D pretty hard. But here's my thing: they all look about the same to me, since I made them up and I know how they're solved.
How do you evaluate your own puzzles? Is it just a matter of complexity—how many blocks, how many moves, that sort of thing—or is there more to it?



