How do you make a battle system similar to pokemon in mv?

JustAColdKid

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I was wondering how you make a battle system where the players could throw a pokeball, crystal, etc to catch certain type pokemon. How would it be implemented or is there such plugin?
 

Tea's Jams

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If I were to try this, I would start by looking at the available MV plugins in the Javascript boards section.

If you wanted to do this outside of battle You could use animations (you would need a way to detect if there is a "pokemon" in the target area(maybe a collision checker with script? http://sumrndm.site/collision-checker/ ?), likely a script or plugin or both.
animation 1.) Ball being thrown
animation two 2.) Target shrinking and disappearing if hit(this is where checking target location would come into play.

If you wanted this to be achieved in battle you would need a plugin that animates the enemy so you can achieve the shrinking effect and one to launch projectiles Yanfly's Battle Engine Core and Action Sequences 1-3 comes to mind.

This is where I would personally start if I were trying to achieve what you describe, but it's just a start, you'll have to find the available plugins, research their use and play around with your options to figure something like this out. I would prepare for a long haul as it sounds like it would take a fair amount of research and tweaking.
 

D351R3D

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If I were to try this, I would start by looking at the available MV plugins in the Javascript boards section.

If you wanted to do this outside of battle You could use animations (you would need a way to detect if there is a "pokemon" in the target area(maybe a collision checker with script? http://sumrndm.site/collision-checker/ ?), likely a script or plugin or both.
animation 1.) Ball being thrown
animation two 2.) Target shrinking and disappearing if hit(this is where checking target location would come into play.

If you wanted this to be achieved in battle you would need a plugin that animates the enemy so you can achieve the shrinking effect and one to launch projectiles Yanfly's Battle Engine Core and Action Sequences 1-3 comes to mind.

This is where I would personally start if I were trying to achieve what you describe, but it's just a start, you'll have to find the available plugins, research their use and play around with your options to figure something like this out. I would prepare for a long haul as it sounds like it would take a fair amount of research and tweaking.
Thanks for the suggestion. There isn't much out there that's deliberately for pokemon usage which is a bummer but it is going to make it more of a challenge. Gotta take what you can get. How much do you think it'd take ($) to get the RPG Maker XP Pokemon Essentials (just plugins. Not artwork) ported to MV?
 

Tea's Jams

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I wouldn't know, I've never commissioned a plugin and I don't know what volume your talking about. After you've posted 30 times in these forums you'll have access to the classified section where you can get quotes from plugin writers.
 

Andar

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How much do you think it'd take ($) to get the RPG Maker XP Pokemon Essentials (just plugins. Not artwork) ported to MV?
It depends on what exactly that includes, but battlesystems alone start at several hundred USD and can go into a few thousands, and menu conversions would be a few hundred extra on top of that.
Programming is a lot of complex work, most of the better free plugins took months or years to write.
 

D351R3D

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I wouldn't know, I've never commissioned a plugin and I don't know what volume your talking about. After you've posted 30 times in these forums you'll have access to the classified section where you can get quotes from plugin writers.
Posting for the cause.
 

D351R3D

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It depends on what exactly that includes, but battlesystems alone start at several hundred USD and can go into a few thousands, and menu conversions would be a few hundred extra on top of that.
Programming is a lot of complex work, most of the better free plugins took months or years to write.
I see and that's brutal but mpy that bad if everyone chips in. Say 5-10$ from everyone and that'd do it. That'll never happen though.
 

D351R3D

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There looks to be a pokemon-type project ongoing, you could join it and see how far along they are:

https://forums.rpgmakerweb.com/inde...ket-monster-edition-all-positions-open.85901/
Not to be a naysayer but this dude doesn't seem to have realistic goals. My understanding of how this would go is that he's scrounging up people and it's never going to get done. I don't see why money couldn't first be raised for the entire project and then commence.

I'd much rather get 500 people to fork over 10 dolllars each instead of "waiting" for that dude to figure out what direction he's going and who's going to "work" on it.
 

Gamefall Team

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How much do you think it'd take ($) to get the RPG Maker XP Pokemon Essentials (just plugins. Not artwork) ported to MV?
Speaking as programmer Pokemon Essentials XP is really an HUGE amount of work.
Porting all the system to MV It will needs a months if all goings good.
And I don't think that make a porting of these scripts is really a good idea. I mean, they're optimized with RGSS logic and for Rpg Maker XP.
The best thing is to write from scratch each Pokémon mechanic instead of trying to make a port of the one of Pokemon Essentials.
There are a lot of custom systems thought specifically for it and Pokemon Essentials organize game's data using compressors like Marshal dumps that are not available as default for JS: this is another reason to avoid the "strict" porting.
 

D351R3D

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Speaking as programmer Pokemon Essentials XP is really an HUGE amount of work.
Porting all the system to MV It will needs a months if all goings good.
And I don't think that make a porting of these scripts is really a good idea. I mean, they're optimized with RGSS logic and for Rpg Maker XP.
The best thing is to write from scratch each Pokémon mechanic instead of trying to make a port of the one of Pokemon Essentials.
There are a lot of custom systems thought specifically for it and Pokemon Essentials organize game's data using compressors like Marshal dumps that are not available as default for JS: this is another reason to avoid the "strict" porting.
I concur going from Ruby to javascript. Starting from scratch is what's really good.
 

Aloe Guvner

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@D351R3D
Sorry, I didn't read the thread fully at first, but now I have. I agree with your assessment.

There is another ongoing project, but the author is currently taking a break. However this guy seems to have a direction, made real progress, and is actually a programmer.
https://forums.rpgmakerweb.com/index.php?threads/beast-masters.83796/

So unfortunately, looks like nothing complete is out there yet (at least on the English forum). I do think that a lot of people would be interested in this type of thing, so you may be onto something.

BTW - some useful info about the 'Classified' section:
https://forums.rpgmakerweb.com/index.php?threads/a-change-to-the-classifieds-commercial-area.58071/
 

D351R3D

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@D351R3D
Sorry, I didn't read the thread fully at first, but now I have. I agree with your assessment.

There is another ongoing project, but the author is currently taking a break. However this guy seems to have a direction, made real progress, and is actually a programmer.
https://forums.rpgmakerweb.com/index.php?threads/beast-masters.83796/

So unfortunately, looks like nothing complete is out there yet (at least on the English forum). I do think that a lot of people would be interested in this type of thing, so you may be onto something.

BTW - some useful info about the 'Classified' section:
https://forums.rpgmakerweb.com/index.php?threads/a-change-to-the-classifieds-commercial-area.58071/
I'm not tripping on it that much. I mean I have kids and stuff but I'm not some old grandpa. I just know that if we put our money in a buck, as in pick a scripter/programmer and have that person do everything after we "agree" on everything then I'm down to toss in 10$ and only then.

The dude who's doing the Beast Masters plugin set I watched the youtube video and for some reason the channel doesn't have any videos, yet it does and the plugins aren't there or anywhere and we'll get them eventually which is kind of a burn so I asked him to just put them on display instead of waiting for another six months to see if he comes back to it before another version of RPG Maker comes out.

The whole I'm going to put up a bunch of ideas and art that I won't use in anything I do is just a large fantasy and it just grinds my gears because it just turns into a huge circle jerk hug box fest. So if anyone wants to do anything real I'm down to wait 6 months for realistic expectations as long as people are willing to let go of 10$ (which is realistic for such a community) and agree on something.

Let me know if I have to rally the troops dawg.
 

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