What about taking a bit of the game in the beginning of development before scripts and thus are added, and releasing that with a list of the planned features you have plugins for, only importing your graphical assets into the game?
You can do a lot more in the RPG maker editor than can be seen at first glance. With variables, conditinal branches, adding states to user through damage formula's and common events. Heck, you can make it look like a boulder is falling down a mountain with move routes. You can make enemies that react to skills players use with those skills inflicting invisible states and using the state condition in the skill and rating part of the enemy area. Or a fast travle system with common events attached to an unconsumable item, opening up new paths with switches. Though, i digress
Taking a snippet of part of your early project, before plugins are added and releasing that gives the players an idea of what your game will be like, and gives them something to look forward to