How do you make a move that if it lands after the enemy attack, the power doubles?

Jacoh

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Hey, i have a simple question, is there a way to make a special move that deals a certain amount of damage if it moves first but it doubles if it lands after being hit by an enemy, like the move "Revenge" from pokemon
 

Andar

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yes and no.

there are a few limited ways to get this by having all enemy skills add a state that lasts one turn only, and have the skill check in the damage formula if that state is present on the skill user.

Unfortunately that is a lot of work and has some other problems, so it might be neccessary to find or request a script that can handle extra conditions.
 

Jacoh

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@Andar hmm.. i was thinking about scripts but i wanted to try first with common events, since i figured out a lot of things with those.
 

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(It does not work with an open menu, as it affects events in parallel process)
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