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Non-violent video games are real cool sometimes. Narrative-driven non-combative exploration games are even becoming popular. But how can games in this genre better appeal to or resonate with players? People are growing tired of mainstream linearity, force-fed cut scenes, guns and combat. Quiet, moody and reflective sequences are beautiful. The exploratory aspects of first person shooters are beautiful. BioShock was just as much about exploring Rapture as it was about gunfights. Shadow of the Colossus is another exploratory game. Gamers love worlds and love exploring them. Sometimes a game's experience is entirely predicated on the discovery of surprise. If you get rid of everything else, you could still have that one emotion and call it a game. Exploration-based games uncover the voyeur within us all.

So how can we make exploration more interesting? What methods can we use? What are good structures that can balance linearity and non-linearity to make it feel like you're free? Where do you draw the line with how non-linear a map should be? How much flavour do you give a map? NPCs, events, storylines... what is a good adage to follow when you're trying to do this?

It'd be super cool to hear your thoughts. Fire away!

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one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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