I was just spending some time coming up with last names for my main characters and it made me a little curious how everybody else here goes about it. Do you typically just give them first names or do you usually give your characters last names too? How do you pick the names you give them? Do they mean something to you personally? Do you go by traditional name meanings? Are character names something that is important to you or not so much? I'm curious to know what your methods and thought processes are.
I'm working on my first game still and I wasn't sure whether or not I wanted to give them last names. One of my recently developed characters really felt like he should have a certain last name and that's what lead me to giving everybody last names.
As for my naming process, I come up with the character's appearance and general personality first and then I just reflect on that for awhile until a name pops in my head that fits them. I don't think too much about the meaning behind their first names but I will look it up to make sure it's not something too far off in meaning. For last names though, I do try to come up with something that has a meaning that ties into their general character. For instance, the last name Stone for my stoic, man-of-few-words Guardian.
I'm working on my first game still and I wasn't sure whether or not I wanted to give them last names. One of my recently developed characters really felt like he should have a certain last name and that's what lead me to giving everybody last names.
As for my naming process, I come up with the character's appearance and general personality first and then I just reflect on that for awhile until a name pops in my head that fits them. I don't think too much about the meaning behind their first names but I will look it up to make sure it's not something too far off in meaning. For last names though, I do try to come up with something that has a meaning that ties into their general character. For instance, the last name Stone for my stoic, man-of-few-words Guardian.