"Status effects" tends to bring to mind things like poison, blind, and sleep, but especially with RPGMaker there's a lot of other types of states you'll end up with. Despite the variety of states you can make, a lot of them most likely follow similar rules- for example, fire, ice, and lightning enchantments probably share a lot of settings. How do you go about organizing them in your games? Do you separate a specific set of "ailments" from other debuffs? Do you group them into DoTs, disables, etc? Do you draw distinction between an attack buff, a counter stance, and health regeneration? Do you always use certain settings on certain types? Maybe your attack bonuses last for a number of actions instead of whole turns, or ailments always last outside of battle, or debuffs have random duration while buffs have fixed duration? Share systems you've liked or created!