- Joined
- Oct 6, 2014
- Messages
- 89
- Reaction score
- 19
- First Language
- Danish
- Primarily Uses
I had a talk a while ago, with a friend of mine, regarding half forced transitions from one map to a next, and she seemed to disagree with how I did my transitions at certain places.
While I value her feedback and properly will change the way the transitions are done, I'm also curious how others are handling this subject.
The type of transition in question is what I would call the "get to the edge of the map, transport to next/former map" transition.
No dialogue box, no "do you wish to leave" question, just a fade out - transport - fade in, which I often use(d) at the edge of a city map, leading to the world map, run with a player touched event.
Getting into, and out of, houses, I tend to use a door, and a action button event for the transition.
But as mentioned earlier, I'm curious how others are doing it.
Silly me, posted in the wrong forum, have filed a report on myself, and hopefully will have it moved soon.
While I value her feedback and properly will change the way the transitions are done, I'm also curious how others are handling this subject.
The type of transition in question is what I would call the "get to the edge of the map, transport to next/former map" transition.
No dialogue box, no "do you wish to leave" question, just a fade out - transport - fade in, which I often use(d) at the edge of a city map, leading to the world map, run with a player touched event.
Getting into, and out of, houses, I tend to use a door, and a action button event for the transition.
But as mentioned earlier, I'm curious how others are doing it.
Silly me, posted in the wrong forum, have filed a report on myself, and hopefully will have it moved soon.
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