- Joined
- Aug 1, 2016
- Messages
- 873
- Reaction score
- 562
- First Language
- English
- Primarily Uses
- RMMV
Once you have your idea, how do you start making the actual game? I've written my story, more or less, I've got a general idea of the mechanics, and I've spent some time amassing and assembling plugins to get the systems into the general shape of what I want, but now that I'm staring at the first empty map, I'm feeling a bit lost. Repeat that for all of my RPGMaker projects to date, and you've got my current problem.
Do you start from the first scene the player sees and go forward? Do you pick somewhere in the middle? How much detail do you usually put on your designs before you start developing, and how much do you assume will change as you go through development?
Do you start from the first scene the player sees and go forward? Do you pick somewhere in the middle? How much detail do you usually put on your designs before you start developing, and how much do you assume will change as you go through development?


