- Joined
- Jun 13, 2012
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- 333
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- 115
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- English
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I have a three-part door event, whereby I am trying to stop a parallel process on the first event page, and then, move on to the second event page when the player actions the door. I am using the 'walking animation' as a parallel process on the first event page, to show a 'force field' in front of the door. I have the second and third event pages working fine, but cannot determine how to have the player interact with the door AND keep the animation running at the same time.
I have 7 actual frames of animation on the force field, so I'd rather not use the 'stepping animation' which I know would work... Any ideas?
I have 7 actual frames of animation on the force field, so I'd rather not use the 'stepping animation' which I know would work... Any ideas?

