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Hey guys! 
Just wanted to chat for a bit about game dev.
So usually, do you start a project/title/game development with a clear vision of said artpiece or just continue to improve, get new ideas change old ones and stuff like that? (Both story and gameplay)
I personally go in having a base idea of how I want the story to go, and just add, subtract and change stuff from there. Similiar with gameplay. I always have an idea in mind and just start working from it.
Bonus story!!!
: Ulfar: Dreams actually came to be, because I desperately wanted to create a "normal Fantasy, medieval RPG"... But as I saw that the original plot was too confusing and hard to create in game form I just started changing it bit by bit, until I snuggled into my comfort zone and made the game post apocalyptic with weird naked android. 
Just wanted to chat for a bit about game dev.
So usually, do you start a project/title/game development with a clear vision of said artpiece or just continue to improve, get new ideas change old ones and stuff like that? (Both story and gameplay)
I personally go in having a base idea of how I want the story to go, and just add, subtract and change stuff from there. Similiar with gameplay. I always have an idea in mind and just start working from it.
Bonus story!!!
