How does fullscreen work?

yumo_nikki

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Hello again,

So I have been hunting for info about how to make the fullscreen in my game pixel perfect. I somehow managed to get rid of the antialiasing but I ran into the same problem as OP here: https://forums.rpgmakerweb.com/index.php?threads/pixel-perfect-fullscreen.83927/

The thread is old-ish (?) so I wasn't sure if I could comment on it or make a new thread, I hope I'm not breaking any rule ^^;
Heres the thing:

Thanks for taking the time to show me through examples, really appreciated.

What I think might be a good solution is to do like responsive websites: check the computer resolution, and then choose the nearest x2/x3/x4 resolution.

Now, I need to find a solution to do a full screen that doesn't scale up the actual game window but just adds black borders. :o

Thanks for your help!
So hmmm, I was thinking that op might be into something because I think that's how fullscreen is done in rm2003 games? (at least the new ones) Fullscreen upscales the games to a full number instead of adjusting them to the screen height. Here is a couple of examples from the last game I played:

pixel perfect.png

Yeah the black bars may not be everyone's thing, but personally it doesn't bother me.

This will be sound very noobish (i have never used any other RM engine besides MV) but what's the difference between mv and the old rpg makers when it comes to full screen? Also theres the Fullscreen++ script that I think does that (?) but I haven't found anything similar for MV.

Thank you in advance! <3 I hope I'm not being confusing since I lack the technical terms.
 

Dankovsky

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Heya. Try to press F3 and then F4 during the game and see if that's what you're looking for.
 

yumo_nikki

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Yes I tried, it does the thing with the black borders but not the upscaling... but anyway maybe that's because the windowed resolution is kinda big already, and upscaling it x2 would make it bigger than my screen
Thank you for taking your time!
 

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