Hello, My game crashes with TypeError: undefined is not a function in the Title Screen. This doesn't happen in Desktop. Since this is a hard problem to track... how can I have a debugging console in Android so I can see what's going on? For reference I did capture logcat, but the game's console calls are not captured by logcat.
there is a short plugin that will force-open the console on an error. Unfortunately I don't have a link, but it was developed exactly for this reason. Please search for it.
I actually have Yanfly's CoreEngine script open console by default, but I get an error before I can even see the console (unless that just doesn't work in Android). Would the script you describe be any different?
Look into Chrome's Remote Debugging. You need to compile the app with a slightly different configuration, but then you can access the regular debug tools found in the desktop executable on an Android device.
I tried that actually, but got no logs. I assume it's because I didn't compile the app with a slightly different configuration. Can you elaborate on that please?
The answer you seek was a simple Google away. https://crosswalk-project.org/documentation/android/android_remote_debugging_make_apk.html#contents
Thanks, this did the job. Btw, A simple Google away is only true if you actually understand what you're looking for. I didn't know it was just about specifying another param. My bad.