How does Yanfly's Quest Journal work?

Raiken505

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I'm trying to setup Yanfly's Quest Journal onto my game, and I'm just confused as hell, that is because while I have some exp with RPG Makers, I'm completely noob when it comes to plugins and scripts and coding and all that stuff. It's annoying when these authors write their instructions in way like I'm supposed to know the basics and the know-how of these stuff, no, I need intruction's like they're written for a ****** (me).

So my question is, how the hell do I add quests to my character's quest log, the instructions say something about using a plugin command, and there's like what to write in the plugin command, there's like a WALL of instructions, but nothing is working, what the hell is a quest ID, there's nowhere clearly seen like "here this is the ID", and there's all these extra symbols, like am I supposed to include these lines in the plugin command aswell?? So confusing.

Can someone more familiar gimme like a clear overview how it's supposed to be done? And what exactly do I need to write so I'll get the quest in the quest log?

Thank you.

Sorry if I'm sounding like I'm raging, I'm just frustrated, coz everything I try, nothing works.
 

sura_tc

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The basic instructions are in the plugin help page, so read it carefully.

But basically you add quests via plugin page and add them by using "Quest Add #" in an event page via plugin command. Now, to make it work actually in the game, you are going to need to add switches. The plugin won't do that for you. You will need to do it on your own.
 

Raiken505

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The basic instructions are in the plugin help page, so read it carefully.

But basically you add quests via plugin page and add them by using "Quest Add #" in an event page via plugin command. Now, to make it work actually in the game, you are going to need to add switches. The plugin won't do that for you. You will need to do it on your own.
Thanks.
 

bgillisp

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I've moved this thread to Plug-In Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

mathmaster74

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I need help with this too. I get how to set up the Quest in the plugin page...I think. Here's what I have:

2019-06-05.png

On the first map in my game, in a map event, I use Event Commands as follows:

Control Switches: #0401 Quest 1 = ON
Plugin Command: Quest Add 1
Plugin Command: Quest 1 Show Objective 1

What I don't get is why "Quest" still doesn't even appear on my main menu. Show command, enable command, and auto place command are all set to true. I've watched the Yanfly video on this. I've read the help file over and over. What am I missing? I have version 1.6.2, so it's not the 1.5.0 or higher requirement. I have Main Menu Manager plugin installed. All plugins are in the prescribed order. Can you help?

EDIT: Okay. I know the Quest is there and working properly by using the Plugin Command: Quest Journal Open to check it at a few stages. The only thing missing is the option on the Main Menu so I don't have to always code the quest log to open and the player can access it when they want.
 
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caethyril

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@mathmaster74 Not sure if this is the main problem, but your description, objectives, and rewards lists look like plaintext; they should be ["\"stringified\"","\"arrays\""]. When you edit the parameters, you'll see tabs above the text box: these parameters are designed to be edited via the Structure tab (default) rather than the Text tab (legacy, pre-v1.5.0). It'll do all the weird-looking formatting for you: just double-click an empty row to add a new line of description/objective/reward~ :kaothx:
 

mathmaster74

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@caethyril I figured out by going to another thread that you were right about that and have "fixed" that part. (See my edit above.) Now I just need the option to appear on the main menu. I checked it on a whim to see if the cursor would show over a "blank" field. It's not invisible, it's just not there. I have formatted the main menu to show an extra row as well, so...there's room for it to appear properly. I just don't get it. Thanks for the advice on editing. The way I "fixed" my quest was to reset it to the default Yanfly settings. I will still need to edit it for my purposes, and your guidance in the last post will surely prove helpful to avoid further frustration. Thanks. :smile:
 

Ahuramazda

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I know you said you had it set to auto-add it into the command window for the menu, but if you're using the main menu manager you can force it to work by picking the slot and doing this as the setup

upload_2019-6-5_22-29-47.png
 

mathmaster74

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@Ahuramazda That worked! :cutesmile: Thank you SO much! :rock-left:B):rock-right: I put it in slot ---Menu 4--- and it showed up first thing on the list, but...it's there so...good enough! I tried declaring Yanfly's example from the plugin help for setting the Item menu option in slot ---Menu 1--- because it shows in the first slot by default, and I thought maybe if I set a "reference" point, it would put Quests in the right spot relative to that, but that just pushed every other command (including the existing Item command) down 1 line on the menu...giving me "Item" twice, so I went back and set it to Show: false. That just put Quests back on line 1. Like I said. It's there now, so the player can activate it and I am happy enough with that. :smile:
 

caethyril

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@mathmaster74 Yanfly's Main Menu Manager goes through the parameters in ascending order, ignoring blanks. All menu options are specified via the parameters: if you scroll down the list a bit you should find the default menu commands (Items, Skills, Status, etc). I suspect that's why Ahuramazda showed slot 90 in the screenshot, since that'll be near the bottom of the list (above Options, Save, and End). :)
 

Ahuramazda

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As said above, the order you fill in the sections is the only important part, not the blank sections between... and yes, I used 90 because of wanting that to be closer to the bottom of my menu should I ever decide to add more in. :) example screenshot and list to see how it all compacts down to ignore the blanks (to maybe help with understanding if not completely clear?)

slot 10: items, slot 15: skills, slot 20: equips, slot 50: status, slot 81: bestiary, slot 82: collection, slot 89: achievements, slot 90: quests, slot 91: options, slot 95: save, slot 100: exit game

upload_2019-6-6_14-44-24.png
 

mathmaster74

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@caethyril Perfecto! :biggrin: You...are...da bomb! :cool:
@Ahuramazda Thank you! Thank you! Thank you! :smile:

I completed my first quest...and it was a doozey! It completes if and only if the player accesses the message backlog by using the page down key during dialogue! I figured it out pretty quick by looking in the message backlog plugin .js file:

Backlog.png

Thanks again everybody! Really feeling empowered! :hhappy:
 

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