How does your first game compare with your second?

Discussion in 'General Discussion' started by VitaliaDi, May 3, 2019.

  1. VitaliaDi

    VitaliaDi Jedi Master Veteran

    Messages:
    147
    Likes Received:
    123
    First Language:
    English
    Primarily Uses:
    RMMV
    I finished making my first recently, wondering what type of progress everyone else has made.
    How have you improved in any area of game-making?

    Edit: Would you say that with experience improvement will come naturally or is it more of an active discovery of your weaker areas and honing them? Not that these are mutually exclusive, but I would like to hear thoughts on this.
     
    Last edited: May 4, 2019
    #1
  2. AfroKat

    AfroKat Villager Member

    Messages:
    23
    Likes Received:
    16
    First Language:
    English
    Primarily Uses:
    RMMV
    First what?
    What exactly is the discussion here? How we are doing in our own games?
     
    #2
  3. VitaliaDi

    VitaliaDi Jedi Master Veteran

    Messages:
    147
    Likes Received:
    123
    First Language:
    English
    Primarily Uses:
    RMMV
    @AfroKat whoops I typed the title in wrong, should be good now
     
    #3
  4. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

    Messages:
    4,362
    Likes Received:
    4,926
    Location:
    Riftverse
    First Language:
    Indonesian
    Primarily Uses:
    RMVXA
    I can probably tell a lot, but it's just better if you see it yourself how I have improved. Try to check my game in my signature, the complete one and the sequel. Sorry for the shameless plug.
     
    #4
  5. VitaliaDi

    VitaliaDi Jedi Master Veteran

    Messages:
    147
    Likes Received:
    123
    First Language:
    English
    Primarily Uses:
    RMMV
    @TheoAllen Give us a teaser progress explanation instead of just a plug so that we have more of an interest in checking it out :mrsatan:gimme yo advertisement game
     
    #5
  6. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

    Messages:
    4,362
    Likes Received:
    4,926
    Location:
    Riftverse
    First Language:
    Indonesian
    Primarily Uses:
    RMVXA
    Honestly, I think without a "proper context" (i.e, getting to know the game by actually playing it), it's also hard to describe. I could say I designed the game better (like I designed the boss way much better), but that is just really arbitrary. The sequel game base design/system is just an improved version of the prequel game.

    But since you asked. On the animation department (they're the same skill, but different animation)
    sw all.gif
    [​IMG]
    Also this


    Those were just a tip of the iceberg.
     
    #6
    VitaliaDi likes this.
  7. OmnislashXX

    OmnislashXX Veteran Veteran

    Messages:
    595
    Likes Received:
    3,663
    Location:
    Maryland
    First Language:
    English
    Primarily Uses:
    RMMV
    Hmm...Well I can tell that my programming of events and scripts has improved. It's not so jumbled as before.
     
    #7
    VitaliaDi likes this.
  8. mathmaster74

    mathmaster74 just...John Veteran

    Messages:
    285
    Likes Received:
    188
    Location:
    Sheboygan, WI USA
    First Language:
    English
    Primarily Uses:
    RMMV
    It depends on what you consider my first game. I started to make an otome dating simulator RPG three years ago. The project burned to ash twice and both times after significant progress was made. I am in the writing stages of completing the base game now, but took a hiatus from my long-term labor of love to work up my first ever commercial release. I was inspired to make it on February 19th this year, and it debuted less than two months later on April 17th on Steam...Zom-bie, or Not Zom-bie.

    I actually thought for a small yet ambitious project it came together rather well. Are there things I'd like to continue to work up in it? Yes. Will I? Probably. I'd like to add at least partial, if not Steam's definition of "Full", gamepad support to the project, and add another 25 or so Steam achievements. Right now, however, my focus is split on two other projects...that long-term project titled How Do I Love Thee?...


    [​IMG]
    [​IMG]
    [​IMG]


    ...and a parallax mapped kingdom RPG I'm now calling Khan Quest, featuring taller and more realistic sprites from PVGames Medieval DLCs, Yanfly's Icon generator, and the animation collections of hadecynn.


    [​IMG]
    [​IMG] [​IMG]

    So...my second project will be either a more involved but dressed down game, or an eventually more involved and dressed up game...or another inspirational whirlwind. Who knows? At any rate...in the meantime I have been studying Yanfly's Tips and Tricks videos on YouTube and learning some simple yet effective JavaScript tricks to amp up my combat system interest levels. Never stop moving, growing, learning, creating. Life is too short.
     
    #8
    VitaliaDi likes this.
  9. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

    Messages:
    14,528
    Likes Received:
    2,889
    Location:
    Philippines
    First Language:
    Tagalog
    I cant even remember.. I mean, I've started and scrapped a lot of projects so its hard to even remember the first and second ones
     
    #9
  10. richter_h

    richter_h Eh? Sweetroll? Veteran

    Messages:
    580
    Likes Received:
    953
    Location:
    Leila's Tavern
    First Language:
    Indonesian
    Primarily Uses:
    N/A
    So, my first game, eh...
    Too bad it's now gone for real good. Instead, I'll show how's my "first" game is, since I rediscovered it weeks ago.

    "First project"
    Title: Wandering Brawler
    Link: https://rpgmaker.net/games/4840/

    [​IMG]

    [​IMG]

    [​IMG]
    The game is simple either in terms of gameplay and story, and considering I was learning how to get the most of the tool itself (RMVX), I didn't bother using any custom stuffs like tilesets and such; aside from some sprites, the game uses RTP as its core asset.
    Learned how to make devlogs as well as versioning while working on this project, which helped me a lot in later projects.
    Eventually, this project laid a groundwork for the next project which is...


    "Second project"
    Title: Eremidia: Dungeon (stylized as Eremidia: Dungeon!)
    Link: https://richter-h.itch.io/eremidia-dungeon

    [​IMG]

    [​IMG]

    With Wandering Brawler as core basis, Eremidia: Dungeon is more or less a further development of said game along with some experimental stuffs I threw in, such as:
    • Better message and shop interfaces;
    • A little bit more complex storyline;
    • Large pool of characters; and
    • The introduction of then becomes what Eremidia: Dungeon is mostly known for: the Grid Battle System.
    Before the game gets a remake, I have also tried meddling with the core scripts of the tool (messing around with RGSS2 was and is still a blast, not even lying). In terms of development, I discovered the lack of my discipline in the working pipeline when I worked on this project. Also, this project was my first time working on something that involves many people--in other words, this project was my first time on working as a team... although it was I who did almost everything.

    From this project, the "third project" was then conceived: taking most of what Eremidia: Dungeon has and cranking it up to eleven, it then becomes Eremidia: An Empty Tome.
    Link in my signature, btw.


    "Have I improved?"
    Let's say, on most departments, I learned things and put them into good use; yes, I have improved a lot over the course of years, not only on the technical side--I also improved on several fields including marketing and socializing in the community. And of course, I am still learning and improving as the time goes on, and one of the proofs that I can show to y'all is the "tech demo" of Eremidia: An Empty Tome (codenamed as Chessmaster's Challenge)

    My point is, as long as you're willing to work on something, you'll get youself improved no matter how you do it.
     
    Last edited: May 3, 2019
    #10
    VitaliaDi and Romanticist like this.
  11. Kes

    Kes Global Moderators Global Mod

    Messages:
    20,766
    Likes Received:
    10,577
    First Language:
    English
    Primarily Uses:
    RMVXA
    @VitaliaDi I wonder if you would mind clarifying exactly what the discussion element of your question is. At the moment it is not much more than "I got better at X", which while potentially interesting as chat, doesn't really fulfil the function of this section of the forum.
     
    #11
  12. VitaliaDi

    VitaliaDi Jedi Master Veteran

    Messages:
    147
    Likes Received:
    123
    First Language:
    English
    Primarily Uses:
    RMMV
    @Kes I see what you mean. I've edited the original post to be more specific and discussion based, which was what was intended for this post.
     
    #12

Share This Page