- Joined
- Sep 16, 2012
- Messages
- 34
- Reaction score
- 14
- First Language
- English
Hello there.
As topic states, how influential do you want your decision process to be in a game?
I'm looking at my branches here and I have a very definite set 9 unique pathways/endings.
There's three solid endings, three soft endings and three "you dun goofed" endings.
A couple endings are enabled/disabled almost immediately in the early parts of the game, including one that is meant to leave the player annoyed/frustrated if they are too reckless/cruel to their party members.
Does restarting the game seem too punishing after achieving said endings? One ending in particular takes about 12 hours to get to before you've realized you dun goofed.
Uh, I'm just rambling now though, so thoughts in general perhaps?
As topic states, how influential do you want your decision process to be in a game?
I'm looking at my branches here and I have a very definite set 9 unique pathways/endings.
There's three solid endings, three soft endings and three "you dun goofed" endings.
A couple endings are enabled/disabled almost immediately in the early parts of the game, including one that is meant to leave the player annoyed/frustrated if they are too reckless/cruel to their party members.
Does restarting the game seem too punishing after achieving said endings? One ending in particular takes about 12 hours to get to before you've realized you dun goofed.
Uh, I'm just rambling now though, so thoughts in general perhaps?