How far away does a events move route work?

Quix56

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This is just a curiosity,

I have quite a large map (84x48) running the game at 21x16 resolution, meaning the whole map is 4 screens wide and 3 screens tall.

The player enters the map at the far right, and on the first iteration of the map, there's an event character who starts off at the far left, and has a custom move route where it follows the path through the map to the far right, then turns a switch on to 'enter' the city.

No matter how long I wait on the map, the event character only starts his move route the second the player moves into the screen he's in - so I would like to know if there's a maximum distance on events that take place out of view.

Obviously autorun and parallel process events run even if the player can't see them, so I'm assuming this only affects move routes.

To reiterate, this isn't a problem, I can work with this, I was just wondering if anyone else had come across this!
 

Shaz

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Yes, it's an anti-lag measure. Events will only move if they are within a certain distance of the player or the screen. Ace was the same.


If you set your event to parallel process, that may fix the problem, but it could also cause other issues if you don't want its event commands to run straight away.
 

Quix56

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In a round about way it's actually done me a favour - since I originally intended for the player to view a bonus conversation if they noticed the character and spoke to them, but with the map being quite large, it would have been rather easy to miss it. Now it's really hard to miss, but still a little too obvious!
 

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