- Joined
- May 15, 2012
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- 14,682
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- RMVXA
A decryption program doesn't exist. I just seen RPG Maker XP compiles cracked before.
Game Development is Hard
Game development is one of the hardest jobs ever created - not physically but mentally. You got to have such good coordination between a large set of people to even stand a chance in the commercial world. There's so many products out there; you barely stand a chance if you look at it as a paycheck. For example, I look at it as a challenge. Additionally, I strive to compete in the commercial world and don't need immediate pay. For people who need immediate pay, I would advise doing this as a hobby instead of playing games or whatever you do for fun. Once you get good enough to understand the market you're in, invest into it like a job.
Don't go into game development if you can't sit on a computer for 8 or more hours a day working. You will thank me later. You also need to literally love working on the computer... Also, be warned that game development is a huge task to master.
Love your Job
I jump into so many games to try them out and study the game design. I first figure out how everything works and try to get faster and faster at analyzing systems. That's what I do for fun. I don't need money if it is my hobby. A hobby isn't a job until you know you can make money from it. In which case, you then worry about DRM and those commercial problems. If you think your first game is going to make money, you need to seriously quit game development or reanalyze your competition. It's like an artist expecting their first painting to sell. That's why I get so mad at people who think they can make money on their first few games. I've been at this for over a decade and am barely at that stage. I don't consider myself bad, but I don't consider myself at the level of a professional. That's why indies have such a hard time, they have to really stand out and make something really polished.
Piracy
I support good software and games. If I don't like a game, I don't buy it. There are very few games I like, so I consider myself excluded from the marketplace.
Also, there's nothing innately wrong with thinking that your first game will make money... That's what companies hope (and want) for, that their product makes money... On the first place, why sell a product if you yourself don't think that it will sell? It's just not advised by many to hope for something big or at least good results, but that doesn't equate to hoping for it is wrong...
We all know that it's harder to sell indies than AAA games, but that doesn't make thinking that your indie game will sell wrong... even if there is a 99.9999% chance that it won't...
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