Aha, brilliant! You're right, I was starting o get swayed...Ahem. People are talking about originality in storytelling, but they fail to see that there is plenty of room for innovation in gameplay. Many, many mechanics are yet to be explored, from innovative puzzle mechanics to battle systems to new scripts enabling greater possibilities than ever before. Innovative dungeon designs, innovative choice-based systems, harvest-moon-style real-time games, horror games with more inventive scares, and even time-bending possibilities.
I believe the magic of gaming lies in innovative gameplay. I can get a good story in a movie. But an experience comes from the way that certain mechanics interact with each other.
So no, originality is not dead. There is still plenty to be found out, and I think that may even be something that is sorely missing from the RPG Maker community. I'm generalizing here, but it's true.
Great stuff! BD