- Joined
- Sep 16, 2012
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- RMMV
So I am wondering how interactive do you like NPC's to be? Do you like them to be able to respond to everything a player does (i.e insane)? Perhaps you like them to interact only to certain things (i.e half and half). Or maybe you just like your NPC's to just kinda be there (i.e dull). What methods do you use to get your desired level of interactiveness as you can out of your NPC's? Do you think players who will play your game prefer the level of interactiveness that you prefer?
Personally I like NPC's that seem very intelligent and respond to nearly everything I do. Currently my attempts at getting an NPC where I want has been rather insufficient (though my current method which is far from finished will get me fairly close I think). My current method of choice is scripting (using algorithms to figure out what the NPC will do based on information given) vs eventing them.
Examples:
Insane NPC: player can converse with it almost as well as talking to another player.
Half and Half NPC: player can expect the NPC to respond to basic to moderate interactions having more complex choice options and text messages then Dull.
Dull NPC's: player can expect only basic interactions such as opening a shop or a basic text message.
Personally I like NPC's that seem very intelligent and respond to nearly everything I do. Currently my attempts at getting an NPC where I want has been rather insufficient (though my current method which is far from finished will get me fairly close I think). My current method of choice is scripting (using algorithms to figure out what the NPC will do based on information given) vs eventing them.
Examples:
Insane NPC: player can converse with it almost as well as talking to another player.
Half and Half NPC: player can expect the NPC to respond to basic to moderate interactions having more complex choice options and text messages then Dull.
Dull NPC's: player can expect only basic interactions such as opening a shop or a basic text message.


