- Joined
- Jul 25, 2013
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- 254
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When we talk about sales, we often worry about marketing a lot, but we forget to observe who the marketing is headed for. In some places, no matter how well you try to sell your product, no one will buy. Having said that I would like to know how the reception of the public in your countries in relation to RPG Maker games is. To exemplify what I am saying, let us analyze the Brazilian public. There are two types of games that are awfully hard to sell around here:
- "Bad" games, which we all know for the laziness of the developer, bad maps, bugs, etc. The term is relative, but you can imagine what I'm talking about, I think this type of game is "bad" everywhere.
- Games with RTP graphics. No matter how good your game is, how long you've invested in it: if you use RTP graphics you will not be able to sell your game easily here. Not that we consider RTP bad, what we consider bad is the developer's laziness to even buy a DLC to disguise. "Oh, I do not have the money to buy a DLC." No excuses, learning how to create your own graphics is free and you find free programs for that.
This subject came to my mind when I told a friend that if I were to launch a commercial project, I could invest just over five hundred dollars in the product (not counting marketing, license fees from sales platforms, etc.), to sell each copy by a dollar or less (One dollar is equivalent to something between 1.5 / 3.5 reais. The price varies a lot.). And yes, it is perfectly possible to produce a quality game with low cost. And you do not even have to be the best artist / programmer in the world. Fulfill your offer, please the customer. End.
It sounds crazy because it is. I believe that entering the market is a risk that you should be ready to face. In addition, I am of the believe that a quality product works by itself. I've been in the publishing business for two years and I see it happen here: an excellent book is released overseas. When we finally offer a translation, few tens of Reais are spent on marketing because the product knowledge has already reached the local audience. The public reviews by itself, releases the book ahead and sales remain high for weeks after launch. And if you sell a lot, you can sell it cheap. Consequently you sell more. However, books are not games. It is clear that you do not enter the market knowing that you will lose. Stupidity is still stupid anywhere and the market is unpredictable. And that's why I'd like your opinion. How does (currently) the market work in your region?
- "Bad" games, which we all know for the laziness of the developer, bad maps, bugs, etc. The term is relative, but you can imagine what I'm talking about, I think this type of game is "bad" everywhere.
- Games with RTP graphics. No matter how good your game is, how long you've invested in it: if you use RTP graphics you will not be able to sell your game easily here. Not that we consider RTP bad, what we consider bad is the developer's laziness to even buy a DLC to disguise. "Oh, I do not have the money to buy a DLC." No excuses, learning how to create your own graphics is free and you find free programs for that.
This subject came to my mind when I told a friend that if I were to launch a commercial project, I could invest just over five hundred dollars in the product (not counting marketing, license fees from sales platforms, etc.), to sell each copy by a dollar or less (One dollar is equivalent to something between 1.5 / 3.5 reais. The price varies a lot.). And yes, it is perfectly possible to produce a quality game with low cost. And you do not even have to be the best artist / programmer in the world. Fulfill your offer, please the customer. End.
It sounds crazy because it is. I believe that entering the market is a risk that you should be ready to face. In addition, I am of the believe that a quality product works by itself. I've been in the publishing business for two years and I see it happen here: an excellent book is released overseas. When we finally offer a translation, few tens of Reais are spent on marketing because the product knowledge has already reached the local audience. The public reviews by itself, releases the book ahead and sales remain high for weeks after launch. And if you sell a lot, you can sell it cheap. Consequently you sell more. However, books are not games. It is clear that you do not enter the market knowing that you will lose. Stupidity is still stupid anywhere and the market is unpredictable. And that's why I'd like your opinion. How does (currently) the market work in your region?

