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- Feb 14, 2014
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OK a few things I have been trying to add into my game, but can't figure out what I'm doing wrong with the logic. Please let me know if this is possible or how to set it up for the following additions:
Reusable chests:
Adding a script that resets the chest after X time. used for ingrediant gathering, I want to put a 30 min timer on a chest. The questions are how to set this up so my character can move around wile the timer is going, and two, will this timer work wile in other levels of the map?
Non participation fights:
Setting up a scripted battle were the player isn't in the group, but watches the fight. Also adding an additional script to act on, depending which character wins (referance: Dragon warrior 4 pit fights)
Switching Parties on Map:
Is it possible to make the FF6 style of changing parties? Such as setting up 3 parties and changing control of each during a chess match?
Thank you for your help. I am trying to come up with mini games, and will pubish a list of all of them for community use when I finish. Also I have broken down some game play elements that I'll add as well.
Reusable chests:
Adding a script that resets the chest after X time. used for ingrediant gathering, I want to put a 30 min timer on a chest. The questions are how to set this up so my character can move around wile the timer is going, and two, will this timer work wile in other levels of the map?
Non participation fights:
Setting up a scripted battle were the player isn't in the group, but watches the fight. Also adding an additional script to act on, depending which character wins (referance: Dragon warrior 4 pit fights)
Switching Parties on Map:
Is it possible to make the FF6 style of changing parties? Such as setting up 3 parties and changing control of each during a chess match?
Thank you for your help. I am trying to come up with mini games, and will pubish a list of all of them for community use when I finish. Also I have broken down some game play elements that I'll add as well.
