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- Nov 27, 2022
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So I'm designing my game backwards, following a piece of advice I heard to focus on the beginning last so that you have more experience to make a good first impression. So far my prototype final dungeon takes about four minutes to go through without running and without random encounters. This got me wondering what a good length is for a final dungeon, especially for someone who isn't currently planning to put puzzles in my game. I'll fully admit this isn't going to be a question with a solid answer, and also because I don't want to make the final dungeon take TOO long, because that's not ideal either. However, surely there is a nice rule of thumb for dungeon length without random encounters and moving quickly. So, what would that rule of thumb be?