- Joined
- Dec 11, 2013
- Messages
- 48
- Reaction score
- 21
- First Language
- English
- Primarily Uses
Hi everyone!!
I've been simply floored by how great this community is, I've never been in a forum where so many people all work together to make shared goals and dreams become reality!
So I want to give something back to the community, and i decided the best way is through my graphics and music skills-
To that end, as I make my background RPG music and battle music to share with you all, I'm wondering how long I should make my loops? And it got me thinking about game dynamics and how long a battle SHOULD last..
TL;DR: How long do you think a normal battle should take place in a turn-based combat RPG?
I want them to be long enough that you have enough variety within each song so it doesnt drive you crazy, and still quick enough to have a smaller file size (although OGG is a good compression format)... knowing how long an average battle normally takes should help making the music
I've been so far aiming around 1:00 - 1:30 minutes per battle song
Im making lots of variations so you dont get too bored with the same thing over and over, also I'm making ambient sounds and "overworld" music as well...
And as for game dynamics:
What is the "sweet spot" for a battle's time? Players can get frustrated if a simple battle takes too long for a simple enemy, making the whole game "drag on", but if you program your battle dynamics so that you can mow through similarly-leveled enemies in like 10 seconds then the player is going to miss out on the intricacies of your battle system... what do you try to aim for? I know there are many ways to achieve a certain length battle, like HP considerations and weapon and armor strength (or lack thereof) but how long do personally enjoy a normal battle before you are ready to "get on with it" and get back to exploring the main map?
Please remember, I'm talking about NORMAL battles, not boss battles and not fighting against lower level or higher level enemies..
Thanks for any comments/suggestions! I really enjoy talking about these kinds of things with like-minded people!
Cheers!
I've been simply floored by how great this community is, I've never been in a forum where so many people all work together to make shared goals and dreams become reality!
So I want to give something back to the community, and i decided the best way is through my graphics and music skills-
To that end, as I make my background RPG music and battle music to share with you all, I'm wondering how long I should make my loops? And it got me thinking about game dynamics and how long a battle SHOULD last..
TL;DR: How long do you think a normal battle should take place in a turn-based combat RPG?
I want them to be long enough that you have enough variety within each song so it doesnt drive you crazy, and still quick enough to have a smaller file size (although OGG is a good compression format)... knowing how long an average battle normally takes should help making the music
I've been so far aiming around 1:00 - 1:30 minutes per battle song
Im making lots of variations so you dont get too bored with the same thing over and over, also I'm making ambient sounds and "overworld" music as well...
And as for game dynamics:
What is the "sweet spot" for a battle's time? Players can get frustrated if a simple battle takes too long for a simple enemy, making the whole game "drag on", but if you program your battle dynamics so that you can mow through similarly-leveled enemies in like 10 seconds then the player is going to miss out on the intricacies of your battle system... what do you try to aim for? I know there are many ways to achieve a certain length battle, like HP considerations and weapon and armor strength (or lack thereof) but how long do personally enjoy a normal battle before you are ready to "get on with it" and get back to exploring the main map?
Please remember, I'm talking about NORMAL battles, not boss battles and not fighting against lower level or higher level enemies..
Thanks for any comments/suggestions! I really enjoy talking about these kinds of things with like-minded people!
Cheers!

