That's really harsh. Were you full-time developer? Solo or team?I was an indie game developer for 10 years. Out of those 10 years, only 1 year generated any profits for me ... and it wasn't much. In 6 of the 10 years, I barely broke even (meaning the business paid its own expenses, and that was all), and 3 years were losses for me. Those 9 years tell the same story as probably 95% of indie game developers.
You have made a lot of games! Was it enough to live on that income in your country? (France, right?)Errr if profit for your game comes from bundles, it means a ) your game is not very good b ) you have to thank the other games that were in that bundle
Bundles should be the last option to make money, direct and steam sales (where your game has to stand on its own) should provide bigger income.
I've lived in several places in Europe. It was/is way enough so far, I lived on that income from day 1 of Laxius Force release.You have made a lot of games! Was it enough to live on that income in your country? (France, right?)
Sorry for bothering you again, but I counted the games in your website, 20 games in 7 years?I've lived in several places in Europe. It was/is way enough so far, I lived on that income from day 1 of Laxius Force release.![]()