How Make Nigth?

Libeliam

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I want know how i make a map more dark.Help me
 

zeello

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I need tips on this also. Half of my game will take place at night.

Would also be great to have light sources if possible. (such as street lamps, campfires, etc)
 
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bgillisp

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Use the tint screen command to make it darker.

As for lights and light sources, you need a script for that. However, they also take up a *lot* of computing power. Search the master script list for one, I don't use lighting scripts so cannot recommend one.
 

zeello

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Use the tint screen command to make it darker.

As for lights and light sources, you need a script for that. However, they also take up a *lot* of computing power. Search the master script list for one, I don't use lighting scripts so cannot recommend one.
By master script list do you mean this page?

http://rmvxace.wikia.com/wiki/RPG_Maker_VX_Ace_Master_Script_List

Just checking. The word light comes up 13 times on that page.

*looks*

There are only four scripts that do this.

http://www.rpgmakervxace.net/topic/435-ve-light-effects/

http://arcthunder.blogspot.com.br/p/rpg-maker.html

http://forums.rpgmakerweb.com/index.php?/topic/1579-fyxlfx/ (provided screenshots)

http://www.rpgmakervxace.net/topic/8589-csca-light-effects/ (provided screenshots)

You're scaring me by saying that lighting scripts take up too much computing power. But hopefully one of those scripts works fine.
 
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bgillisp

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Afraid they do though. Make sure you don't make your maps too big, otherwise you will need an anti-lag script. I'd suggest finding one early on just to be safe? I use one by Theo Allen that has let me do 150 x 150 maps with 300 events with minimal issues.
 

Andar

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The problem with "light" is that it doesn't exist for the computer, it needs to be simulated and that takes processing time.


However, it depends on how effective you want the light to look - as a short rule, the better a light looks the more processing power it needs, but the contrary is also true - if you don't need too fancy lights, it'll reduce the needed CPU power.


The easiest way to simulate light would be to use the opposite - make the room darker outside the light area.


And that can be done with a picture that is black elsewhere and transparent where light should be. Depending on how much light, you'll make some areas with half black and half transparent, and the picture needs to fit the map.


It's a lot of work doing it that way, but it needs almost no processing power.
 

zeello

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a picture that is black elsewhere and transparent where light should be.
Even if I did create this image, then what? What should I do with this image file?
 

Andar

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use the show picture command to show it above your map - that works if your map is screen-sized or if the player is carrying the light.


If your map is larger or if you want the light stay in places even when the map scrolls with the player, it gets a bit more complicated than that.


You'll need to experiment with those commands.
 

zeello

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I got a lighting script from here:

http://www.rpgmakervxace.net/topic/8589-csca-light-effects/

but I could not figure out how to use it.

However I downloaded the sample game, and the lighting worked in that game, and didn't seem to cause any lag but I dunno.

Anyway I will try again using a different script.
 

Kes

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I'd be slightly cautious about using that Casper script because it can be a bit buggy and he appears to no longer be active or giving support to his scripts.

You might want to have a look at Busted Ed's tips and tricks  you can find it here

He has a nice section in the demo showing how to do a range of lighting effects, and gives you the graphics you need.
 

Libeliam

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Thanks every oneee.I never see you people but i love every oneee haahhahah
 

zeello

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I recommend Khas's light Script.Which can be found here: http://arcthunder.blogspot.co.uk/p/rpg-maker.html

Works fine with no lag. (For me anyway :) )
I love the lightning effects in the demo, but I don't know how to make it work in my game.

When I playtest my game it crashes and says Unable to find file: Graphics/Lights/light

EDIT: derp, nevermind, I copied and pasted the Lights folder into my game and now it doesn't crash.

But I still can't figure out how to use it. When I enter the area the right edge of the screen is lit and when I walk around it moves around with me.

EDIT: Okay, I think the reason this happens is because I use the Yanfly script that makes my screen wider. So basically this means I didn't get the script to work at all.
 
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