Inside tgis event, put the comand "show pciture" and select the picture u want
now, put the comand "loop", and inside this loop, put the comand "wait" and his time to "0"
after the "wait" comand, put 2 comands of "variables, and save the X and Y screen coordinates of the hero in two variables, one for the X coordinates and the other for the Y coordinates.
And for the last comando, put the comand "Move picture" there, select the coordinates by "variables" and select the two previus variables for the X and Y coordinates, and in the "time" put the time u want to last before reaching the heroe, just like in this image should be done
I really wish my game was far enough along for it to be actually playable beyond certain aspects. I think I've crafted a really fun battle system thanks to ATB, fighting game, and Boost point mechanics.