How many available skills per class should I set my limit to?

JonL

Warper
Member
Joined
Nov 13, 2022
Messages
2
Reaction score
0
First Language
Cebuano
Primarily Uses
N/A
Um, I'm new here and I noticed that most content here is game-related RPGs. But I figured it would be acceptable to ask about RPG-related stuff anyway.

So, I'm currently working on a book. Right now, I'm focusing on its outline: the important characters - the personalities and classes they have. As I was making the classes, I was stuck on how many skills I should set per class. I plan to make the level cap of this RPG to 125 (or more depending on how it's going). Right now I have 12 classes:
Warrior Classes: Paladin, Juggernaut, Brawler
P. Attack Classes: Sniper, Rogue, Fighter
Support Classes: Oracle, Enchanter, Druid
M. Attack Classes: Mage, Summoner, Magical Swordsman (all skills focus on having mana enveloping the sword so it majorly deals magic damage instead of physical)

All advice would be very much appreciated. Thank you very much to all.
 

ArcaneEli

Mage of Thunder
Regular
Joined
Mar 24, 2012
Messages
255
Reaction score
76
First Language
English
Primarily Uses
Advice you don't wanna hear: as much or as little as needed for your game.

My actual advice between 10-13 including like ultimate skills or the like.
 

JonL

Warper
Member
Joined
Nov 13, 2022
Messages
2
Reaction score
0
First Language
Cebuano
Primarily Uses
N/A
Advice you don't wanna hear: as much or as little as needed for your game.

My actual advice between 10-13 including like ultimate skills or the like.
I see... thank you for your input!
 

eomereolsson

Regular
Regular
Joined
Sep 29, 2021
Messages
582
Reaction score
508
First Language
German
Primarily Uses
RMMV
Why would this question be relevant if you are not developing an RPG but rather writing a book?
Like, if you read Lord of the Rings or Harry Potter, it is not like there are pages where it is well defined "Aragorn is from the Ranger class. His skills are Athelas, Sword Swing and Dwarf Toss." or "Harry Potter is from the Auror class. His skills are Expecto Patronum, Sectusempra and Petrificus Totalus."
Instead skills (and to a lesser extent classes) come up when they are relevant to a scene.
 

ATT_Turan

Forewarner of the Black Wind
Regular
Joined
Jul 2, 2014
Messages
11,293
Reaction score
9,297
First Language
English
Primarily Uses
RMMV
Um, I'm new here and I noticed that most content here is game-related RPGs.
Possibly because these are the forums for RPG Maker, a piece of software for making video games :guffaw:

But welcome, anyway!

I plan to make the level cap of this RPG to 125 (or more depending on how it's going)
No one can answer this for you. You need to know how you want your game to play.

I do find your post confusing, but if you're talking about a tabletop RPG, you need to consider how much stuff you expect the players to remember and manage. If you look at D&D for comparison, over the course of 20 levels most classes get ~10 discrete abilities (not counting different spells) - and that's considered one of the more complex TTRPGs.

So that gives you two things to consider:
- You probably want your players to ultimately have ~10 or fewer abilities to have to keep track of
- If you're spreading that over 125 levels, that's a lot of levels for them to gain without getting anything significant for their character. That can make progression feel very slow/pointless.

Why would this question be relevant if you are not developing an RPG but rather writing a book?
I'm also confused by this. At first when the OP said "working on a book" I presumed they're writing a rulebook for their own tabletop RPG system.

But then the "important characters...personalities" part came up and made it sound like a novel.

I know there's a niche genre of writing books based on RPG rules, but those are typically using the actual rules from an established game other people would know. There's not much point in writing that kind of book and making up your own rules since the readers wouldn't understand the references.

So, yeah...I dunno what's going on, either...
 

Popoto_milk

Tactical Marine
Regular
Joined
Mar 27, 2022
Messages
78
Reaction score
78
First Language
High Gothic
Primarily Uses
RMMV
Yeah, this question might be better asked on a writing forum. Assuming it's an actual book/LN/whatever and not a tabletop manual.

That said, you could go by the far more ubiquitous route of "whatever's convenient/relevant to the plot" rather than making them well defined. I don't see the need unless it's an isekai type thing and even then, most manga doesn't go that far.
 

Latest Threads

Latest Posts

Latest Profile Posts

I want to go play piano now. This is gonna be my stopping point today (yes, I’m very slow at drafting). Might have a few too many curly Qs? Obviously gotta finish the limbs and clean up. There are a few more outfit details I need to add. Probably going to do a background so that the pose makes sense, LOL.

IMG_0515.jpeg
Do you believe me now?

BTW not my insta, not my post. Different John.
It's been long time since last I'm tinkering with RPG Maker ~
Turns out. I wasn't in my head accounting for when the Actor doesn't have a weapon equipped but DOES still have a Grimoire equipped... 40+ SV Spritesheets!!! D'x

Forum statistics

Threads
135,047
Messages
1,253,293
Members
178,023
Latest member
nemesiszero
Top