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So I'm making a game it doesn't have combat and if there is combat it is used mostly as a gag to make the player laugh so there isn't any need for party members outside of special events. It's centered around a few characters taking part in a sort of gameshow type of setting is the main character and the rest of the cast, my question is since the game has a small number of NPCs how much is too much I can't decide between 12x12, 14x14 or 16x16 being both male and female representation in the game.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

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