NOTE: I was not sure where to post this, as it really isn't a thread about game mechanics, but deals with people/towns. So, if a MOD feels that this would be better elsewhere, feel free to move it.
I am in the middle of making a game, animals life is easy just enough to make it seem alive, but people are another matter. What I mean is how many people do you suggest for a community. I will state the typical people that I am going to put in my game.
1. People drinking in a bar
2. People resting in their homes
3. Children playing outside
4. (I'd have to make them) farmers dealing with their crops
5. People selling in a market place
6. Customers who are talking to merchants (who may or may not sell to you)
7. People fishing
8. People loading and unloading wagons, boats whatever
9. People sweeping or cleaning outside
10. Guards patrolling a set route
And then, I was thinking about the number of people that makes a community believable. Too many people would a pain, while too little people would make you think something else. I suppose we could break this down into groups rather than one number for each.
Village
City
Town
Castle Town
I have no problem with a small farm, or even a large farm, because I know that a family (small) and the larger would only increase with a couple of employees. (-_-') That's the one thing that I think I've never seen a tutorial for and it is one of the biggest most important parts of game making. Thanks! I do hope that this actually not only helps me, but other people making their own games, too. I would go off of professional games for this, but sometimes that isn't the best way to research it.
I am in the middle of making a game, animals life is easy just enough to make it seem alive, but people are another matter. What I mean is how many people do you suggest for a community. I will state the typical people that I am going to put in my game.
1. People drinking in a bar
2. People resting in their homes
3. Children playing outside
4. (I'd have to make them) farmers dealing with their crops
5. People selling in a market place
6. Customers who are talking to merchants (who may or may not sell to you)
7. People fishing
8. People loading and unloading wagons, boats whatever
9. People sweeping or cleaning outside
10. Guards patrolling a set route
And then, I was thinking about the number of people that makes a community believable. Too many people would a pain, while too little people would make you think something else. I suppose we could break this down into groups rather than one number for each.
Village
City
Town
Castle Town
I have no problem with a small farm, or even a large farm, because I know that a family (small) and the larger would only increase with a couple of employees. (-_-') That's the one thing that I think I've never seen a tutorial for and it is one of the biggest most important parts of game making. Thanks! I do hope that this actually not only helps me, but other people making their own games, too. I would go off of professional games for this, but sometimes that isn't the best way to research it.

