How many RM games did you play in the last year?

How many (other people's) RM games did you play in the last year?

  • 0

    Votes: 14 31.8%
  • 1-2

    Votes: 11 25.0%
  • 3-5

    Votes: 10 22.7%
  • 6-10

    Votes: 6 13.6%
  • 11-24

    Votes: 1 2.3%
  • 25+ (So how many exactly? Are you a reviewer? Do tell.)

    Votes: 2 4.5%

  • Total voters
    44

ShadowDragon

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I did 7, but all good games, also for the story and mapping they did.
StoneWorks, OriginHunt, Divided Reigns, and a couple of others I cannot
come up the names, but I got around 24 RM games, that I need to test
how they do, but also beta test of those 7 because I love to break and
squash the bugs.

most games has alot of potentional and I try to learn and impliment it
in my game to avoid mistakes they do (I try though).

but testing and playing those game, and see how nice they done it,
makes me challenge how they did it, but I adore them alot and learn
from them through the game :)
 

HankB

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Funnily enough it's the opposite for me. Have WASD movement and no way to change to arrow keys => instant delete, because WASD is unplayable on my AZERTY keyboard.
Oh, I didn't mean that movement should be exclusively WASD, I know some people like their arrow keys. I always use Yanfly's KeyboardConfig.js plugin, which gives players the option to enable WASD, but even if they choose to enable it, they can still use the arrow keys if they want. Like you can use both at the same time.

I despise WASD, LOL. I play a lot of old games and platformers, so it's gotta be arrow keys for me, or a combination. (Also, WASD doesn't have too much of a point to it if you're not using the mouse) Mind you, I just play most games on my controller, so it doesn't matter *that* much.

I guess that's true; if you're playing a game that doesn't make use of the mouse, then you might as well use your right hand to move your characters around. For me the WASD keys is just where my hand automatically goes. Pretty much every game I own uses WASD, so it's a muscle-memory thing.
 

Drake616

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3-5 ish, I usually hunt for horror games on itch.io
 

Ninjakillzu

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I despise WASD, LOL. I play a lot of old games and platformers, so it's gotta be arrow keys for me, or a combination. (Also, WASD doesn't have too much of a point to it if you're not using the mouse) Mind you, I just play most games on my controller, so it doesn't matter *that* much.
What if you have both options? :kaopride:
 

HexMozart88

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Both options is fine. The best games usually have some combination of WASD, arrow keys, and controller.
 

cthulhusquid

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Wut. I've been tagged?

Oh, I have been tagged! Hwello! :yhappy:
Aww, people who play my game do more advertising for it then I do lol! Thanks haha; I look forward to any feedback you may have for me!

As for the post question, well, I've been stupid busy and haven't had nearly as much free time as I used to, but I have managed to squeeze in a few RM games: Working through Spellzone by Soulrender right now; aside from the grammar and spelling issues (I don't think dev is native English speaker) it's got some cute quirks and some twists on mechanics.
Still waiting on Sempiternal by Reinarc; that game has a bloody amazing combat system that can really challenge players. The download was removed while the dev works on some key points, but once it's back up, I highly recommend the game.
And I'm also working through all the boss battle bout submissions. I gotta know what kind of competition I'm up against :ywink:
I also played my friend's RM game, Emberheart. It's not here; he has a discord for it. Then I made him sad by barreling through his game under levelled and under equipped...whoops.
Essentially, I'll play any game where either the dev or players state it's challenging. So far, only Sempiternal has hit that mark for me. Devs need to make more difficult games...
If anyone knows/has a game with soul-crushing levels of difficulties...let me know.
I actually have three in the works right now. Battle Castle, as you played a while ago, is being totally revamped in almost every way, I'm sure you'll find it way better when the demo eventually gets updated.

Second is my post apocalyptic game, The Wastes, which is heavily inspired by Stalker and Fallout 1/2. Of the ways to die, radiation poisoning is especially bad, as you can't sprint, gain internal bleeding you can't get rid of, and get an instant death timer until you decrease your radiation level. You can also die if you don't eat, drink, or sleep.
Third is the Cube Trail, which leans into the humorous side but it still going to be as hard as hell. The guy who introduces you to the starting town literally tells you to "get good", because even bats will destroy you. A demo for that should be coming out in a month or two.
 

jabajav01

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Probably only 1 for now. And that was the Moonlighter game.
 

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