How many RPG Maker games have you made?

How many games have you made?


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Leon Kennedy

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I've made 3, 1 was partially completed and my very first one sucked though people liked the social aspects. I'm currently working on a open world fallout type game except you actually build relationships and fall in love and that junk and deep quests not go here do this 10000xp and weapon to one shot super baddie.
 

Matseb2611

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15 (one was kind of left at a rough beta stage, but all the others fully done), not counting the projects where I was messing around with the engine and learning. If counting those, that's about 5 more. :)
 

hp4000

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15 (one was kind of left at a rough beta stage, but all the others fully done), not counting the projects where I was messing around with the engine and learning. If counting those, that's about 5 more. :)
That's awesome! Some are on sale on steam, so ill try to pick some up! Great job!
 

Matseb2611

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Thank you. I hope you enjoy them and they give you inspiration. :) I find other people's creative works are a great way to gain inspiration. (I've also done many free projects too, in case if you're short on money).
 

hp4000

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Thank you. I hope you enjoy them and they give you inspiration. :) I find other people's creative works are a great way to gain inspiration. (I've also done many free projects too, in case if you're short on money).
thanks! do you have a tutorial or advice for publishing to steam? do you just pay the 100 bucks and "upload" to steam or do you need to program steam integration into your game?
 

Matseb2611

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I have a publisher (New Reality Games) who does the publishing and distribution side of my games. I'd definitely recommend to hire a publisher if you're not so good at marketing yourself or if you simply don't have the time and prefer to concentrate on making games instead.

There are Steam integration scripts out there, so you don't have to program them from scratch (I know Zeriab has one for VX Ace and Hudell has one for MV; though there might be more). I am not 100% sure if it's possible to forego Steam integration scripts. I like to include them because they allow you to have Steam achievements in your games. :) Steam achievements are often a nice addition because some players out there really like them and will be more inclined to buy your game if it has them (not to mention that nicely thought out achievements can prolong the game's playtime/lifespan by encouraging players to replay the game or try new ways of beating it).
 

Thedemonpit

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that would be 3. 2 were thrown out due to circumstance that would be hard to explain in a few sentences. The third is still in development and it will be finished.
 

vap0re0n

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Unfortunately 0. Only released a short Beta. Hopefully something soon.
 

Darkanine

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Two, maybe, if you stretch the definition of game to "something I made out of boredom when I was 13".

In terms of projects I started and dropped, at least 11. I'm trying to make a short game by the end of this year.
 

hp4000

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3 completed games so far! ^_^ (Though the first one obviously has lots and lots of flaws. xDD )
HEY! I remember these! I saw them on that other RPG Maker game site! Keep up the good work! I've always liked rpg maker 2003's art style!
 

Starmage

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Hi @hp4000 ! Wow, I am truly honored that you remembered seeing my games hp4000! ^_^ Thank you so much for your kind words! :)
 

Roninator2

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So, I have 1 game on VX Ace made so far. Find it on my website for free. Now I'm working on a second title which is the accumulation of all my rpg maker knowledge so far. It should not be a short game. I'm actually thinking it will be a 50+ or 100+ hour game. This is where I'm hoping to make it into the commercial world.
I started using RPG Maker for PC in 2015.
Happy Gaming Creating Everyone.
 

Silenity

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A solid 0. 1 I guess if you count this 15 minute game me and an irl friend made together for the luls just for us. It was atrociously bad.

I start too many new projects and abandon them. I have a hard time sticking with something for long periods without motivation :l
 

hp4000

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A solid 0. 1 I guess if you count this 15 minute game me and an irl friend made together for the luls just for us. It was atrociously bad.

I start too many new projects and abandon them. I have a hard time sticking with something for long periods without motivation :l
As long as you're having fun, it's all good, right? :)
 

SpunkyWunky

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I've only made a test game so far. No story just mechanics. I'll soon be done testing and will get onto making my first game which I'm hoping will be a simple yet effective story- maybe a 1 hour play.
 

MrZalgo

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I haven't made any so far, but I am working on a rather large episodic project frequently. I'm hoping it would be worth the effort though.
 

hp4000

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I haven't made any so far, but I am working on a rather large episodic project frequently. I'm hoping it would be worth the effort though.
If it's something you like, then it's worth the effort! :)
 

Zemtax

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I haven't finished any game yet, but as I'm exploring more and more ways to do stuff, I get better ideas for games and mechanics to implement. It's working really well for me so far, and not stressing myself over just finishing a project helps me to stay motivated. Started to learn about rpg maker back in 2006, and I have been interested ever since but never got around to actually work with it until like 2 years ago.
I'm not making games for money, but rather for the thrill of learning and exploring new things in game development, applying and creating new concepts, picking apart established game design.

Though, the reason I haven't finished any game yet might just be because my projects are always way too ambitious =)
 

hp4000

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I haven't finished any game yet, but as I'm exploring more and more ways to do stuff, I get better ideas for games and mechanics to implement. It's working really well for me so far, and not stressing myself over just finishing a project helps me to stay motivated. Started to learn about rpg maker back in 2006, and I have been interested ever since but never got around to actually work with it until like 2 years ago.
I'm not making games for money, but rather for the thrill of learning and exploring new things in game development, applying and creating new concepts, picking apart established game design.

Though, the reason I haven't finished any game yet might just be because my projects are always way too ambitious =)
Keep up the good work!
 

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