- Joined
- Jul 14, 2015
- Messages
- 32
- Reaction score
- 7
- Primarily Uses
Hey all,
So, just as I'm plugging away at my game I had this thought. Am I making too many or to little switches? I don't know if I'm overthinking this. I feel like there is some merit to my thoughts on it, but I'd like others opinions too.
It seems like you can have have A LOT of switches in your game. The highest it looks like 9999, which is obviously just ridiculous. As I work along I like to have all of my things flow consistently along with the story. Maps are in order I plan the player to visit, switches are in order, tilesets you'll visit are in order, etc. I just like to keep organized.
That being said, I like to try and keep the switches usage to a minimum, mostly because I know they're powerful and can really mess something up. I think my concern comes from "Well if I have 100 switches, I'll forget what does what, and if something is left on or off it'll cause so many issues down the road, etc., etc...". With that being said, my switches are not in order anymore because so many times I've come up with new ideas or got inspired by something I saw and realized the player would encounter it much sooner in the order where it falls in the switches list. With that in mind, I've tried to limit my uses of switches because:
A. Have less to remember for what switch does what
B. Keep the switches more organized and flow with the story
C. Have less chance of the switches causing unforeseen issues by being left on/off or not turned on/off
D. This one is total speculation, but I don't know how much switches would bog down the game if too many are active, or what, if any ramifications would happen by having too many switches active, or not.
So, I've tried to use other methods in the meantime. Self-Switches, Variables, etc. but I want to know if I can stop worrying about having more switches. I do have them, I just worry that I'm making it harder on myself but not utilizing them as much as I can. The worst thing is I forget what does what.
Some steps I think I might do in the future is to have a spreadsheet in the separate excel database I keep of the game as I work that lists the switches and a comment on what it does. Or, have each switch group of 20 assigned to a map, with others being grouped into Misc, like maybe doors, or whatnot.
This turned out to be longer than I thought. Lol.
TL;DR - Do you like to have a lot, or little switches in your game? Does having a lot of switches cause any unforeseen issues you've encountered?
So, just as I'm plugging away at my game I had this thought. Am I making too many or to little switches? I don't know if I'm overthinking this. I feel like there is some merit to my thoughts on it, but I'd like others opinions too.
It seems like you can have have A LOT of switches in your game. The highest it looks like 9999, which is obviously just ridiculous. As I work along I like to have all of my things flow consistently along with the story. Maps are in order I plan the player to visit, switches are in order, tilesets you'll visit are in order, etc. I just like to keep organized.
That being said, I like to try and keep the switches usage to a minimum, mostly because I know they're powerful and can really mess something up. I think my concern comes from "Well if I have 100 switches, I'll forget what does what, and if something is left on or off it'll cause so many issues down the road, etc., etc...". With that being said, my switches are not in order anymore because so many times I've come up with new ideas or got inspired by something I saw and realized the player would encounter it much sooner in the order where it falls in the switches list. With that in mind, I've tried to limit my uses of switches because:
A. Have less to remember for what switch does what
B. Keep the switches more organized and flow with the story
C. Have less chance of the switches causing unforeseen issues by being left on/off or not turned on/off
D. This one is total speculation, but I don't know how much switches would bog down the game if too many are active, or what, if any ramifications would happen by having too many switches active, or not.
So, I've tried to use other methods in the meantime. Self-Switches, Variables, etc. but I want to know if I can stop worrying about having more switches. I do have them, I just worry that I'm making it harder on myself but not utilizing them as much as I can. The worst thing is I forget what does what.
Some steps I think I might do in the future is to have a spreadsheet in the separate excel database I keep of the game as I work that lists the switches and a comment on what it does. Or, have each switch group of 20 assigned to a map, with others being grouped into Misc, like maybe doors, or whatnot.
This turned out to be longer than I thought. Lol.
TL;DR - Do you like to have a lot, or little switches in your game? Does having a lot of switches cause any unforeseen issues you've encountered?


