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The topic here is pretty much what the title says. In the game I'm currently making I don't really have much interest in creating a wide variety of weapons and armor, but I know one thing players like about RPGs is being able to customize their characters. In your opinion, how many options are too few? Should each character/class have dozens of options for each equip slot? Would a game suck if your options for a sword-wielding character's weapons were a sword, a better sword, and a best sword? And if you do have tons of options, how long is it before dealing with a large number of items becomes as tedious for the player as it is for the developer?

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