- Joined
- Jul 7, 2012
- Messages
- 182
- Reaction score
- 49
- First Language
- English
I am finishing development of some comprehensive Excel / Access tools which will be a complete suite of easy to use and customize development tools. I am curious what the demand is for said tools and how much users would be willing to pay for these (the amount of time spent in developing the suite of tools was/is very extensive and if others use it I feel compensation is fair -- albeit much less than I charge companies for custom development of DBs and sheets).
The basic rundown of features:
It goes quite a bit deeper than this, but that's the gist of it.
Again, the whole package is still in development and testing, and it's a real value to see what the balance of the game will be - and to plug in values and get balanced recommendations on things like item cost and MP cost. Real time graphing and integration with the other sheets make it very nice to see how each weapon, skill, or class impacts your game. Worth noting that the advanced level will draw you in if you're a numbers fiend like me, but I'd like to make these available for other developers. I am hoping to have it all completed by mid-Feb.
The basic rundown of features:
- Several sheets, which are all integrated, which allow easy access to input values and see how your characters develop.
- Sheets split into development for Class, Actor, Skills, Items, Equip, Formulas.
- Integrated monster database, which will pull data to recommend stats for monsters at levels your party will encounter them (based off values globally defined)
- Balancing, calculates all stats for classes and assigns a balance value based off damage output/speed/crit and evade values. Calculates all stat values to help achieve overall balance. Includes value calculation for healing classes to determine comprehensively how each class will effect the flow of combat.
- Skill development sheet which helps calculate damage/mp ratios, damage/tp ratios and more balancing options.
- Set definitions for item value to help calculate item cost. Use these values with the monster book to determine how much gold monsters should drop to manage the flow of your game (defined globally)
- Link skills to classes to create additional balancing to see the true output of each class.
- Two packages, built for intro and advanced users to help see what the real numbers involved in your game will be,
It goes quite a bit deeper than this, but that's the gist of it.
Again, the whole package is still in development and testing, and it's a real value to see what the balance of the game will be - and to plug in values and get balanced recommendations on things like item cost and MP cost. Real time graphing and integration with the other sheets make it very nice to see how each weapon, skill, or class impacts your game. Worth noting that the advanced level will draw you in if you're a numbers fiend like me, but I'd like to make these available for other developers. I am hoping to have it all completed by mid-Feb.