How far I should go back from the starting point of the story?
How far do you go in your game?[A year, a century, a 2,000 years ago, since your world create, since the first races of creatures were born]
Timing Is Everything
[Many of us here agree that opening information overload is a repeller of most of the players.]
[Many games like to revel the backstory to connect the dots together. I guess to make a player feels resolute.]
[It is just my opinion.] I think novelists takes more discipline than storyteller because it requires many writers to bite their tongue from writing thing that they find interesting. [What I am interesting, it doesn't mean other people feel that way.]
How much backstory should I include?
[It is my opinion. It is not importance.] I think to includes the backstory when it relates to the current story. Players just need enough to make sense of the present and move on fighting or walking.
A professional writer warms not to include backstory like pouring rain because it is sabotaging moment of the current story. By foreshadowing a backstory too much, you're as a writer losing the element of surprise. Because the player/reader/listener expected that to happen sooner or later.
No, Too Much, Too Soon [Info Dump] right?
How do you implement a backstory? and how far your story go back? I would like to hear your thought process.
How far do you go in your game?[A year, a century, a 2,000 years ago, since your world create, since the first races of creatures were born]
Timing Is Everything
[Many of us here agree that opening information overload is a repeller of most of the players.]
[Many games like to revel the backstory to connect the dots together. I guess to make a player feels resolute.]
- Storyteller [Tell rich histories for the characters continuously ]vs. Novelist [Resist Explaining or Teaching]
- The novelist in my sense, I mean to you see the novelist like he or she will not tell you what they want to do next.
- But, Storyteller just wants us to know more likes a historian despite how much we need a space to digest information.
- I hope to this becomes clearer.
[It is just my opinion.] I think novelists takes more discipline than storyteller because it requires many writers to bite their tongue from writing thing that they find interesting. [What I am interesting, it doesn't mean other people feel that way.]
- "Good storytelling has nothing to do with what the author wants to say, and everything to do with what the characters need to say."
I guess because I am a beginner; therefore, it doesn't come to me naturally. We naturally want the characters to a thing that we want and behave. We forget that characters might not want to do it due to their fear, their belief or their past.
How much backstory should I include?
[It is my opinion. It is not importance.] I think to includes the backstory when it relates to the current story. Players just need enough to make sense of the present and move on fighting or walking.
A professional writer warms not to include backstory like pouring rain because it is sabotaging moment of the current story. By foreshadowing a backstory too much, you're as a writer losing the element of surprise. Because the player/reader/listener expected that to happen sooner or later.
No, Too Much, Too Soon [Info Dump] right?
How do you implement a backstory? and how far your story go back? I would like to hear your thought process.
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Yes, you call the character stupid than you], unless, the character has the power to see the future and the past.
