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As other posters mentioned, be sure to add in the cost for any custom artwork. I think an action battle system would need a lot of custom artwork, for each animation frame for attack and defense. Multiply that by the cost for each party member and enemy who will be animated this way. Say you have 8 party members and 40 monsters. Each might require, say, 5 frames of animation for attack, 5 for defense. So, you have 48 x 10 = 480 custom animation frames.
Those numbers go up dramatically as you add more monsters, more animation frames or more attack and defense types.
So, if it's the battle system for the entire game, I think the artwork alone would add a decent charge to the cost for the battle redesign.
Unless that cost is accounted for as the cost of any custom artwork being used in the game.
Those numbers go up dramatically as you add more monsters, more animation frames or more attack and defense types.
So, if it's the battle system for the entire game, I think the artwork alone would add a decent charge to the cost for the battle redesign.
Unless that cost is accounted for as the cost of any custom artwork being used in the game.

