As the title says, what is your preference regarding how much stuff the game expects you to carry around? How should equipment be scaled throughout the game, and should the amount of equipment tiers reflect that? Is it better to have new equipment available every ten seconds, but only providing minor bonuses, or should the player have to wait a long time to get equipment, but have the stat difference between the tiers be noticeably different? Side note: How many equipment slots is too many? Should one character have to equip a hat, body armor, gloves, greaves, full leg armor, boots, socks, and five accessories? Or should it be the standard head, body, and maybe two accessories?