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Been working on polishing some maps lately, and I started wondering about this. Say a demo is anywhere from 1-3 hours long; roughly how many distinct maps would you expect to be able to explore?
For example:
Currently, my demo game takes place entirely within a highschool. Notable story locations include the library, the gym, and a classroom (with a couple of hallway maps to connect them all). Total map count is probably around 6-7 + two large maps (which may get broken into four maps depending on how big/laggy they are) for the tutorial dungeon level.
Does this seem like enough? Or do you guys, as players, expect to see a little more in terms of optional areas to explore? What are your preferences? How do you guys, as developers, approach controlling how much demo goes in the demo?
For example:
Currently, my demo game takes place entirely within a highschool. Notable story locations include the library, the gym, and a classroom (with a couple of hallway maps to connect them all). Total map count is probably around 6-7 + two large maps (which may get broken into four maps depending on how big/laggy they are) for the tutorial dungeon level.
Does this seem like enough? Or do you guys, as players, expect to see a little more in terms of optional areas to explore? What are your preferences? How do you guys, as developers, approach controlling how much demo goes in the demo?

