- Joined
- May 20, 2015
- Messages
- 393
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- English
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Spent the last 5 hours [well 8, but three of those were spent away from the computer]. Making a Parallax map of a basement [i still need to do furniture, misc. nick knacks, a custom enemy [Roosk]. Since I can't get tiles saved as paintbrushes in Gimp [won't work for me for some reason]. I've been doing every tile, foreground, and background bit as custom. So I only have part of one frame scene up atm [although it is the base for that battle scene mock up, so it's not that bad.]
I have no problem doing all custom art for the Mock Up [especially since they're going to end up as map bits later on. But since I'll be doing custom battle backer [for basement scene], frame by frame of fighting animations, while doing a side by side of similar IRL systems they were inspired by.
I want to know if doing an entire video animation [at least five or ten mins worth. If I can tag in commentary. Don't know how much if I can't] of gif files [which I can't locate Gimp animations. So I'll be looking for a different animator].
The question is generally. How much is too much, and how much is good? I mean I can go over every aspect of the over all engine I'm going to be hunting for, or I can simply limit it to what is exactly necessary right now? Since while it will add material that I'll be using ahead of schedule. It'll also be taking time from making PC's. Which brings me to the need of the engine (or at least a quick fix till I get a team some day. Hopefully). Since I need battlers to fine tune my characters attacks.
[Roughdraft structure:]
I'm going for a Mana Khemia / Persona (3 or 4) set up. So alot of my parralaxes indoors will be simulating entire rooms. With the outside being me tilting the tiles so they are almost 'flat' rather than taking up the entire map [Like normally it's a giant block you scroll on. I take that and slant it. I don't know the artsy term for that.]. Then layering shadows, scenery, other players, what have you. Which is why I have an actual ceiling up rather than leaving it dark. Don't know what I'll be doing with multi-rooms in one area yet. But I'll cross that bridge when I come to it ^_^.

I have no problem doing all custom art for the Mock Up [especially since they're going to end up as map bits later on. But since I'll be doing custom battle backer [for basement scene], frame by frame of fighting animations, while doing a side by side of similar IRL systems they were inspired by.
I want to know if doing an entire video animation [at least five or ten mins worth. If I can tag in commentary. Don't know how much if I can't] of gif files [which I can't locate Gimp animations. So I'll be looking for a different animator].
The question is generally. How much is too much, and how much is good? I mean I can go over every aspect of the over all engine I'm going to be hunting for, or I can simply limit it to what is exactly necessary right now? Since while it will add material that I'll be using ahead of schedule. It'll also be taking time from making PC's. Which brings me to the need of the engine (or at least a quick fix till I get a team some day. Hopefully). Since I need battlers to fine tune my characters attacks.
[Roughdraft structure:]
I'm going for a Mana Khemia / Persona (3 or 4) set up. So alot of my parralaxes indoors will be simulating entire rooms. With the outside being me tilting the tiles so they are almost 'flat' rather than taking up the entire map [Like normally it's a giant block you scroll on. I take that and slant it. I don't know the artsy term for that.]. Then layering shadows, scenery, other players, what have you. Which is why I have an actual ceiling up rather than leaving it dark. Don't know what I'll be doing with multi-rooms in one area yet. But I'll cross that bridge when I come to it ^_^.



