- Aug 29, 2020
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Would love to hear how much some of the commercial devs here have made on average a project.
I just released the game in my sig yesterday. Based on the performance so far, future projections, and marketing outreach difficulties, I can say I'm EXTREMELY glad I didn't quit my day job to pursue it full time.
On the contrary, some big companies have reported recently that their games are selling very well on PC, especially compared to 10 years ago, when there was zero incentive for companies to release and / or port games for PC.PC games are obsoleted in these day. RPG Maker games are even worse.
Making games was something in the past.
You want to make money? Better aim for becoming full time dev for some Game Company.
I always wonder how many on here actually are fulltime devs that can live from their games, probably only a hand full.
Good point on the fame aspect @Andar . A dev that has build up an audience for sure has a higher likelyhood for their next game to do at least decent and get some visibility, and with enough wishlists a better spot on steam for the release etc.