Just wondering for those who have commercially sold a game, just offhand, how much cash have you actually made? It is just a curious question, for those who are willing to share that kind of info.
This is probably the best answer to your question.There's an easy way to get a high end estimate if no one is willing to reveal their figures:
1: Go to Steamspy
2: Look up the sales numbers for that game.
3: Take the sales number * the price the game sells for
4: Assume 50% of that will be lost due to taxes and fees, so multiply that by 0.5
5: Multiply by another 0.5 if the game used a publisher instead of self published*.
That will give you a high end figure which makes no allowance for copies sold on sale or giveaways. The real figure will be lower than this about 99% or so of the time.
*: The 0.5 figure is due to the old saying that every person your product passes through, assume it loses 50% of the income due to what they take. Exact figures will depend on the deal you work out. But I can say it's pretty accurate from my experience selling a textbook.
They're not. For the record, they have been wrong in over 10k or more about my games in the past. I'd not go by Steamspy about anything.Now whether steamspy is truly accurate about their sales figures, though, is another question.
I figure its okay to use them as a ballpark estimate assuming they're at least within ~10-20% of the actual numbers. So if they say an RPGmaker game has sold 100K copies but its actually only sold 80K, that's still pretty close considering the sheer volume of copies sold. I'm wondering if its just less accurate for games that have sold fewer copies. I've tried checking my own game on SteamSpy but it doesn't show up, probably because it just doesn't have enough data to track.But here's the thing. If no one is going to reveal numbers, then Steamspy is all we got to go off of. So either someone give hard numbers (if possible), or we will have to stick with Steamspy as the correct value until it is proven otherwise by evidence.
See right now I got no evidence to prove it isn't accurate, so until it is presented, I have to use it as the correct value.
No wonder it's not making you much money, it's massively overpriced. Your regular pricing is exactly the same price as Adventures of Dragon that has over 15+ hours of minimum gameplay time and over 10 unique playable characters and has professional handpainted art. You should slash the price in half at least.Mari and the Black Tower is my game on Steam.
Nice!Between Steam, Itch, and Gamejolt, I'm currently around $250 for my game. But take note, it's still in early access.
Yeah, it sells then because it's probably worth around that. Use that to your advantage and plan out a new pricing from this information. Best of luck with your game.Nice!
@Tuomo L Planning on it, but generally I put the game on sale for 99¢ which is where the majority of its sales are made, but this isn't really the topic to discuss that.