Great posts
@Matseb2611.
I like the idea of diversifying to different genres besides 'traditional JRPG'. Nothing wrong with that type of game of course, hell my first game and my second one will both fall under that category, but with how popular and easy its become to make a barebones jRPG now the market is extremely oversatured with them.
I almost want to compare it to the 80s video game crash. Nintendo managed to overcome the crash by calling their first system an "Entertainment System" instead of a video game system. I wonder if the trend now is that many gamers, especially Steam users, are becoming weary of the huge influx of RPGmaker games - because whether they're good or not, the vast majority of them are still JRPGs that have similar graphics and gameplay.
Perhaps an idea would be, while still keeping a game predominantly RPG, to put the emphasis on a secondary genre; sci-fi, romance, dinosaurs, nudity, whatever. I wonder if this is part of the reason why many, as I call, "sex appeal" RPGmaker games I've noticed have many sales despite all being generic RPGs: they put all the emphasis on the sex part and very little/none at all on the RPG part. Look up "The Chosen RPG" on steam if you get the chance; despite many reviews saying its a terrible game from the get-go, its still making far, far more money than the average RPGmaker game.
Of course, that could be because the game was released in a country where its genre is more popular. Or maybe the publisher advertised it really well, though I'm doubtful because the game's screenshots and trailer look downright dreadful. I don't know--but I like to think of the possibilities.
Edit: I should add that most of the RPGMaker games with big sales numbers I've looked up on SteamSpy came out within the last 2 years, meaning that these games somehow overcame the over-saturation bubble we're talking about now (despite some of them being relatively low-quality, such as The Chosen RPG I've mentioned a few times).
How some RPGmaker games take off on steam and why most fall by the wayside is a question I've been asking myself and researching as I work on my next game. My biggest observation so far is that game quality often doesn't dictate sales numbers. Obviously games like To The Moon, OneShot, etc are big names in the RPGMaker world, and for good reason, but there's a lot of high quality games out there that are relatively unknown, while there's many average/low-quality games that are making good money. My only theory for now is that these other games have an advertising budget, perhaps because some of them have actual publishers, and also because many of them emphasize other genres (especially nudity) over RPG/gameplay.