- Dec 30, 2022
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Hi everyone, I'm planning on using mostly parallax mapping to create my maps. However, a common warning I've seen about using parallax maps is that they're a much bigger drain on resources compared to using the engine's own map editor, and that you run the risk of inducing lag and even crashes. My questions are:
- Let's say I have a game where only one map partly uses parallax mapping, and the rest of it is made entirely in the map editor. Would the drain increase only when the player character is on that map, or would it increase for the entire game?
- From what I could tell, bigger maps = bigger drain. Would reducing the file size of the parallax map help in any way?
- Does anyone know the actual numbers on using parallax maps? For example, a 25x25 grid map that's built entirely from parallax maps will raise RAM usage by X amount/percentage
- I know that it'll wreak havoc on mobile, but if you mainly plan on deploying to Windows and Mac, is it still a concern?
- Will the type of RPG Maker engine affect how much resource parallax maps use? In other words, does it run better on MZ or VXA?