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I have this side quest, that really revolves around treasure hunting, and temp starting off from scratch, where only certian special item in the end will be beable to be kept. Now aside from the group of special items you maybe able to find, every other item(be that temp) can also be found.
You could use one of the multi inventory scripts to do this, but I was thinking, why not just have technically 2 versions of nearly every item(only 1 version of the special items will be needed), and then remove all the 2nd versions of items from inventory when the side quest run is over.
I don't think a database entry would take up much room, since both versions of the items will call the same common event/have the same spell tied to such, ect, so It's just a double listing in the item, weapon, and armor databases, that's it. However I just want to make sure.
Say if I have like 300 items, how much space/memory would just the listings in the database eat up? Whatever that is, it will be doubled in my game, using this method, so I would like to make sure It's even viable, before making all these listings, just to find out it eats an insane amount of space.
You could use one of the multi inventory scripts to do this, but I was thinking, why not just have technically 2 versions of nearly every item(only 1 version of the special items will be needed), and then remove all the 2nd versions of items from inventory when the side quest run is over.
I don't think a database entry would take up much room, since both versions of the items will call the same common event/have the same spell tied to such, ect, so It's just a double listing in the item, weapon, and armor databases, that's it. However I just want to make sure.
Say if I have like 300 items, how much space/memory would just the listings in the database eat up? Whatever that is, it will be doubled in my game, using this method, so I would like to make sure It's even viable, before making all these listings, just to find out it eats an insane amount of space.
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