This might be a "mechanics" question but I figured it was a little more general than that... Anyway, I mean in regard to how many levels a character gains, or even every arc. Do you offer an upgrade every 5 levels? 10? Do you give a new piece of gear only when they reach a new location (and only 1 "set" per location)? Do you make your characters wear the same gear from the beginning all the way to the 1st boss, or is there some need to "upgrade" beforehand? Maybe you have all of your gear available at stores but have a "money barrier" - you need to grind enough $$ to buy it. In my first game, my gear progression went in an alternating pattern of buying gear, finding dropped gear (or from chests), and enchanting gear. Players were updating their gear every 3 levels or so. This game never really got released up to level 10 (the demo is up to 4 or 5ish), so I never really got feedback on whether this was good or bad. Now I'm making a new game - much shorter than the other, so I can actually finish it - and am trying to figure out how I want to distribute the gear this time. I could go with my previous method, or I can try something new. What is your "go to" rule for providing access to gear? I'd be interested in hearing other ideas!