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To start with, I hope I'm right to post this here. If not please tell me and I'll move or delete it.
While my project and the feedback on it brought this up originally, I think the topic itself is general enough to warrant a broader discussion. I will reference both my game and real history to support my view, you feel free to reference what ever you want to support yours.
Anyway... The question of the hour is...
"How old is an appropriate age for the hero of a RPG involving fighting other humans as well as monsters?"
My Example:
I was told that my game's heroes seemed too young for this, being planned for ages 11 through 13(+/- a year or so), to give some context... Due to talent he has shown the villains originally try to recruit the main character into their group as an Apprentice. The combat situation arises when he refuses and they wish to eliminate the competition before it becomes a true threat and so try to kill him instead.
My reasoning:
In many ancient, and a few modern(though isolated), cultures age 13 is considered the beginning of adulthood and a man is supposed to begin living on their own, holding a job(hunter/gatherer/farmer/soldier), and even getting married between then and 15. Apprenticeships started even earlier. This is why I didn't think of it as too young.
Sooo... What is your opinion of an appropriate age for a new hero?
*EDIT*
Since people keep coming back to my idea and either putting it down based on limited info or asking questions about it so they know where I'm coming from...
While my project and the feedback on it brought this up originally, I think the topic itself is general enough to warrant a broader discussion. I will reference both my game and real history to support my view, you feel free to reference what ever you want to support yours.
Anyway... The question of the hour is...
"How old is an appropriate age for the hero of a RPG involving fighting other humans as well as monsters?"
My Example:
I was told that my game's heroes seemed too young for this, being planned for ages 11 through 13(+/- a year or so), to give some context... Due to talent he has shown the villains originally try to recruit the main character into their group as an Apprentice. The combat situation arises when he refuses and they wish to eliminate the competition before it becomes a true threat and so try to kill him instead.
My reasoning:
In many ancient, and a few modern(though isolated), cultures age 13 is considered the beginning of adulthood and a man is supposed to begin living on their own, holding a job(hunter/gatherer/farmer/soldier), and even getting married between then and 15. Apprenticeships started even earlier. This is why I didn't think of it as too young.
Sooo... What is your opinion of an appropriate age for a new hero?
*EDIT*
Since people keep coming back to my idea and either putting it down based on limited info or asking questions about it so they know where I'm coming from...
I've said it before and I'll say it again. My game idea was just ONE EXAMPLE, intended to be ONE AMONG MANY as people gave their own examples to support their own viewpoints.
For those who want to make more of it, I never claimed the rough concept wasn't cliche, it is the details that make it good or bad though. A well done cliche can still be entertaining. If you don't believe this, then just don't play it. Nobody is forcing you.
I'll try to address the points that people keep bringing up one more time, but all at once this time instead of spreading it out as people ask. Not that it is likely to be noticed past the next post though.
Killing is a last resort reserved for bosses who WON'T surrender or retreat, or the main character if the badguys get a hold of him.
The only swords used in the game are lightweight fencing foils, not heavier swords. Most (though not all) weaponry is upgraded sports, and chemistry lab, equipment.
There is no heavy metal armor at all.
As to the story: Apprenticeships routinely began during what we would now consider to be early childhood. The STORY itself takes place in the modern world, but revolves around an unusual (late)APPRENTICESHIP and the consequences thereof.
He has basically shown a talent for magic by successfully casting an (apprentice-level) spell with only book-study, no actual guidance. The badguys want him as THEIR apprentice, he has refused them. So instead he has, as his master, the newly awakened magical artifact that was only intended as a teaching TOOL, not a teacher in its own right. The badguys don't want him being raised in such a way that would result in him becoming a future competitor for their group and want him dead instead.
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