@Golden Unicorn Gaming : That is a very valid point. I've seen many people on here make games for themselves but then wonder why no one else likes them. So deciding if the game is for you or for the audience that pays $$$ is a decision that needs to be made early on. Quite frankly, my game, The Book of Shadows is probably the same as yours. It is the game I wanted to make and story I wanted to tell. I've had a few criticize the opening (one claimed it would never sell with that even) and I did just ask for a professional opinion from studioblue, but...I didn't make the game for Steam. The average Steam user wants the game to have 4K support, run at 2048 x 1592 with 60 FPS (or some ridiculous resolution), be the epic end all of RPG's and have porn scenes in the game (I say this based on what is selling and what people complain about on there. Seriously, all I see anymore is does this game have an 18+ patch. Is that all they live for these days?). Well, afraid I am not catering to that audience, nor do I ever intend to. And frankly, I think it is because Steam has started to turn into this is why many indies are leaving Steam, as they are tired of that and how flooded Steam is these days and how lazy Valve is too. Seriously, what does Valve do to earn their 30% anyways (The % was made public by Valve early this year, so it is not a secret anymore).