- Joined
- Dec 24, 2020
- Messages
- 27
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Hello! I'm making my first game and I have a lot of ideas going through my head. How should I approach battles without making them too overwhelming?
I have made a taped together persona system that utilizes elemental weaknesses with Oliva's shield break system. Though I guess you could say it's almost a full on Octopath Traveler battle system and I wanted something more engaging when battling. Since I played Deltarune Chapter 2 pretty recently, I used SRDude's Undertale system for fun bullet hell engagement.
This is something I thought about since Toby Fox made a special mechanic in the Queen fights in the Deltarune story. At the moment I thought to have the Undertale mechanics set to special bosses and regular story bosses, should I continue this route or have all enemies have some basic undertale attacks?
I have made a taped together persona system that utilizes elemental weaknesses with Oliva's shield break system. Though I guess you could say it's almost a full on Octopath Traveler battle system and I wanted something more engaging when battling. Since I played Deltarune Chapter 2 pretty recently, I used SRDude's Undertale system for fun bullet hell engagement.
This is something I thought about since Toby Fox made a special mechanic in the Queen fights in the Deltarune story. At the moment I thought to have the Undertale mechanics set to special bosses and regular story bosses, should I continue this route or have all enemies have some basic undertale attacks?